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Saturday, July 12, 2008

Resident Evil 4 PS2

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developer: Capcom
publisher: Capcom
genre: adventure / survival horror | action / TPP
platform: Sony PlayStation® 2 (PS2)

release date: Europe (PAL): 04 November 2005
USA (NTSC): 25 October 2005
see this game on other platforms: PC GCN Wii
play modes: single player
age requirements: 18+ | media: 1 DVD
game using:
memory card.
Resident Evil® 4 marks a terrifying new chapter in the world renowned Resident Evil® series. Players rejoin Leon S. Kennedy, six years after his first mission as a rookie cop from Resident Evil® 2. Now as a U.S. agent, Leon is on a top-secret mission to investigate the disappearance of the President’s daughter and has made his way to a mysterious location in Europe. As Leon encounters unimaginable horrors, he mustfind out who or what is behind everything.

Key Features:

- Unsurpassed visuals with breathtaking 3D graphics and effects
- Brand new action-oriented gameplay and story
- Extraordinary new enemies - zombies are obsolete; replaced by intelligent but evil creatures
- Killer weaponry - hand grenades, sniper rifle, rocket launcher, axes, chainsaws, cannons and more
- New gameplay mechanics - behind-the-back camera angle perspective & hit zone aiming system
- New characters - new playable female character plus a mysterious new friend ... or foe
- Plus exciting new bonus features exclusive to the PlayStation®2 computer entertainment system

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Alone in the Dark - PS2

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Death to spies-Reloaded

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Plataform: PS2
Lnaguage: ENG
Region: PAL (SLES_552.07)
Genre: Music
Calidad: DVD
Format: ISO

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Friday, July 11, 2008

Need For Speed Carbon Collector's Edition

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Game Notes
~~~~~~~~~~
What starts in the city is settled in the canyons as Need for Speed
Carbon immerses you in the world's most dangerous and
adrenaline-filled form of street racing. You and your crew must race
in an all-out war for the city, risking everything to take over your
rivals' neighborhoods one block at a time. As the police turn up the
heat, the battle ultimately shifts to Carbon Canyon, where
territories and reputations can be lost on every perilous curve.
Featuring exclusive content including three cars, six races, and a
bonus DVD, Need for Speed Carbon Collector's Edition is a must-have
for racing fans everywhere.

* Survive the Canyon--All-new Canyon Duel and Drift race modes are the
ultimate test of skill and nerve, where one wrong turn could cost
you more than the race.

* The City Is Yours for the Taking--Race for control of the city
block-by-block by taking down rival crews on their turf, then
defeat their crew leaders in life-or-death races in Carbon Canyon.

* Customize Your Dream Cars--The revolutionary new Autosculpt car
customization tool gives you the power to design and tweak your
crew's cars in every way imaginable.

* Represent a Class--Align with the Tuner, American Muscle, or Exotic
car classes and prove once and for all who makes the best set of
wheels. A new physics model makes each class handle and drive
differently.

* Build Your Crew--Strategically choose your crew members and then use
their skills on the road and in the garage to help you dominate
races.

* Race Online--Take your custom Autosculpted car online and challenge
other live racers from around the world.

* Exclusive Collector's Edition Content--Featuring three new cars, ten
specially tuned cars, six new races and ten exclusive vinyl kits.

Install Notes
~~~~~~~~~~~~~
1. Extract RARs
2. Mount or Burn iso
3. Install
4. Use the keygen from Razor1911
5. Copy Crack over original files from Razor1911
6. Play and Enjoy this highly anticipated game!

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Enemy Territory Quake Wars - RELOADED

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Publisher: Activision
Developer: Splash Damage
Genre: Sci-Fi First-Person Shooter
Release Date: Oct 2, 2007 (more)
ESRB: TEEN

Game Information
Connectivity: Online, Broadband Only
Offline Modes: Competitive, Team Oriented
Online Modes: Competitive, Team Oriented
Number of Players: 1-32
Number of Online Players: 32 Online
DirectX Version: v9.0c
Operating System: Windows XP/Vista

Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.8 GHz (3.0 GHz for Windows Vista)
Memory: 512 MB (768 MB for Windows Vista)
Hard Drive: 950 MB Free
Video Memory: 128 MB (GeForce 5700/ATI Radeon 9700)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
CD/DVD Rom Drive
Broadband Internet Connection for Online Play

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Wednesday, July 9, 2008

Unreal Tournament 3

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Publisher: Midway
Developer: Epic Games

Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2 GHz or Athlon Equivalent
Memory: 512 MB
Hard Drive: 8 GB Free
Video Memory: (nVidia 6200/Radeon 9600)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (Not Required for Downloaded Versions)

Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 Duo @ 2.4 GHz or Athlon X2 Equivalent
Memory: 1 GB
Hard Drive: 8 GB Free
Video Memory: (nVidia 7800/ATI X1300)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (Not Required for Downloaded Versions)

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Devil May Cry 4 (Direct Download)

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Devil May Cry 4 is the fourth installment of the Devil May Cry series, the events in the game are located third in the chronological order of the series' plot, between those in Devil May Cry and Devil May Cry 2. It was announced in March 2007 that the game would be released simultaneously for the PlayStation 3, Xbox 360, and later PC.[5]
In the game, the player controls Nero, the game's protagonist, in addition to an appearance by series lead Dante, fighting demonic enemies in close combat using firearms, swords and a variety of weaponry in a gothic setting. Characters Lady and Trish from previous games in the series make appearances, joined by new characters Kyrie, Credo, Gloria, and Agnus.

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Tuesday, July 8, 2008

84 Direct gamez - GRID_+_Unreal Tournament_+_14_More___ADDED

One Link-Direct games-eHsAn'S
________________________________________________________________
All games uploaded by me, a thanks would be appreciated =) XD
______________________________________________________________
Can't download? asks for a pass? look in here
They have some sort of a new rule, that u have to pay if you are from:
Israel
Portugal
Russia
Ukraine
Germany
UK
................
Solution: well, u have to trick the site by telling them u are from another country, so u need to change your IP
Theres 2 way:
1st way: Use a Proxy (plenty at ddday.com)

2nd way: Use a Ip changer, One can be found in here:
Code:
http://rapidshare.com/files/126464815/Made_by_ehsan.exe


still having problems? leave a comment
NOTE:
to download from this website, you must Download their little app, thing, and after that, u can download much as you want!(if firefox doesn't work, use IE7 or IE8, that should fix it)
i use this website usually now, for people who don't have RS, its easier, and i tested this site, NO VIRUSES, trust me. i been going on this website for months now......

________________________________________________________________
Does your PC meets requirements for `that` game?


i will not be posting their requirements


______________________________________________________________
LIST OF GAMES UNTIL NOW(will be updated soon)
-} Gears Of War
-} FIFA 2007
-} BMW M3 Challenge
-} Swat 4 The Stetchkov Syndicates
-} Driver
-} F.E.A.R Gold Edition
-} Rainbow Six: Lockdown
-} Tomb Raider 5: Chronicles
-} The Club
-} F.E.A.R Perseus Mandate
-} Hitman 2: Silent Assassin
-} Alpha Black Zero: Intrepid Protocol
-} Hitman 4: Blood Money
-} Tomb Raider: Legend
-} Command & Conquer: Generals Zero Hour + Expansion Pack
-} Scarface: The World Is Yours
-} Need For Speed(Nfs) Most Wanted Black Edition
-} Need For Speed Pro Street - with Patch
-} Counter Strike 1.6 With Patch 21 exe
-} Football Manager 2008
-} Worms World Party
-} Titan Quest
-} Hoyle Casino 2008
-} Conflict: Denied Ops
-} Need for Speed: Carbon
-} Call of Duty 4
-} Test Drive Unlimited
-} Empire Earth III
-} Assassin's Creed
-} Command And Conquer 3 Tiberium Wars Kane Edition PC
-} Rainbow Six: Vagas 2 [/size]
-} Iron man
-} Tribes Vengeance
-} Torino Olympic 2006
-} Titan Quest:Immortal Throne
-} Pro Evolution Soccer 2008
-} World In Conflict
-} Stalker : Shadow of Chernobyl
-} Enemy Territory: Quake Wars
-} Medieval 2 Totalwar
-} Red Fraction
-} Just cause
-} FrontLine - Fuel of war
-} Supreme Commander :Forged Alliance
-} Virtual Tennis 3
-} Skateboard Park Tycoon 2004
-} Hunting Unlimited 2008
-} Delta Force Black Hawk Down
-} Legacy of Kain: Soul Reaver 2
-} InferNal
-} Hoyle Puzzle and Board Games 2008
-} Delta Force: Land Warrior
-} Best Of Poker
-} Airborne Troops
-} Apache AH-64 Air Assault
-} Law & Order: Criminal Intent
-} Delta Force: Black Hawk Down
-} Resident Evil 4
-} Team Fortress 2
-} Splinter Cell: Chaos Theory
-} Ghost Recon Advanced Warfighter 2
-} Fifa 08
-} Turok
-} Flatout 2
-} SpellForce 2: Shadow Wars
-} Commandos 3 : Destination Berlin
-} The Sims 2
-} Microsoft Train Simulator 2001
-} Colin McRae Rally 3
-} Mass Effect
-} NEW FIFA Road to the World Cup 98 (Pre-installed)
-} NEW Monopoly
-} NEW Jazz Jackrabbit 2 Pre-Installed
-} NEW Delta Force 2
-} NEW Civilization IV
-} NEW Star Wars - Jedi Knight: Jedi Academy Razor 1911 NRG
-} NEW Roller Coaster tycoon 2: Triple Park Pack
-} NEW Serious Sam 2Roller Coaster Tycoon 3
-} NEW Roller Coaster Tycoon 3 Platinum
-} NEW Unreal Tournament G.O.T.Y. Edition
-} NEW Tony Hawk's Underground
-} NEW Prince of Persia: The Two Thrones
-} NEW Serious Sam 2
-} NEW Race Driver: GRID

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Reflexive Games Collection




Reflexive Arcade has the largest and best selection of casual and independent games on the Internet, including the latest hidden object games and puzzle games. Put that together with our custom recommendation system, and you're sure to find the game YOU want every time. Burn ISO, Install Game Selected and Play Full Game

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Monday, July 7, 2008

Doom 3

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Extremely impressive from a technical standpoint yet behind the times from a first-person-shooter design standpoint: This is the dichotomy that is Doom 3, the long-awaited sequel from well-known Texas-based developer id Software. Doom 3 is quite possibly the best-looking game ever, thanks to the brand-new 3D graphics engine used to generate its convincingly lifelike, densely atmospheric, and surprisingly expansive environments. At the same time, when you look past the spectacular appearance, you'll find a conventional, derivative shooter. In fact, if you played the original Doom or its sequel back in the mid '90s (or any popular '90s-era shooter, for that matter), you may be shocked by how similarly Doom 3 plays to those games. The legions of id Software's true believers will celebrate this straightforwardness as being deliberately "old school," especially since Doom 3 is packed with direct references to its classic predecessors. However, the truth of the matter is that Doom 3's gameplay structure and level design are behind the times and very much at odds with the game's cutting-edge, ultrarealistic looks. Yet the quality of the presentation truly is remarkable--enough so that it overwhelms Doom 3's occasional problems.

Doom 3 is essentially a remake of the original Doom, though series fans will find reimagined versions of almost every monster from both Doom and Doom II in the new sequel. You play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research facility beset with mysterious problems--the forces of hell, to be exact. You'll end up single-handedly fighting back legions of hellspawn using weapons like shotguns, machine guns, and rocket launchers. As in the classic Doom games, your foes here are liable to strike at any time--often just as you round a corner, grab a much-needed power-up, or set foot into a new area. So, while your enemies will materialize without notice, and may occasionally startle you as they leap out of the darkness, Doom 3 cannot easily be described as scary or suspenseful. On the contrary, it's very predictable, and more or less it just goes through the same types of paces that you've probably gone through before in any number of other similar games.

Over the course of the game, you'll fight your way through a series of linear levels filled with locked doors, and you'll gradually find new weapons and occasionally meet new types of monsters. Early on, your apparent goal is to meet up with your squad, but as you might expect, you'll never actually get to fight alongside any human forces (no thanks to the omission of a co-op mode for multiple players, which was a signature element of past Doom games). Despite the game's cinematic trappings, it follows a formula that generally lacks drama or tension. Occasionally, the game presents to you a shocking or surprising scene--a hallucination or some hellish, otherworldly image. These moments are effective, but are too few and far between in the context of a single-player shooter that's of above-average length (somewhere between 15 to 20 hours). Fortunately, the campaign definitely picks up during the last several hours, once you finally reach (and keep going past) the point when you confront the enemy on its own turf. Getting to that point may be your primary motivation for trudging through some of the repetitive middle portions of the game, though.

Part of the issue is that Doom 3's storyline and narrative technique are ineffectual. Since the main character has no identity whatsoever (for whatever reason), the game tries to get you interested in everyone else on the base. You'll frequently find voice recordings and e-mail from various characters, but not only is a lot of this stuff bone dry, having to stop and read or stand around and listen to a rambling monologue jarringly disrupts the flow of the action. Unfortunately, if you choose to focus on the action by ignoring the seemingly extraneous story elements, you'll find that some of them aren't optional--you'll need to sift through those e-mails and listen to some of those voice recordings to get passcodes for locked doors and storage chests.

For what it's worth, the game's premise seems very fleshed out, and the game gives an amazing first impression. As you explore the UAC base, eavesdropping on various conversations and observing great, little details here and there, you'll get the impression that Doom 3 takes place in a fully realized world. Of course, all hell quickly breaks loose, and from that point onward you'll encounter scarce few creatures that you won't want to instantly shoot. The premise of the game will continue to unfold through occasional cutscenes and the aforementioned e-mails and recordings.

Since Doom 3 purports to have a plausible premise, suddenly, aspects of the game that you might not normally question will start to stick out as being annoyingly inconsistent. You'll undoubtedly find time to wonder about these logic gaps as you fight throughout the UAC base, especially if you've played other recent first-person shooters that do a better job of justifying their plots. Why would a 22nd-century space marine be sent into action in a darkly lit area without night vision goggles of some sort, or even a helmet? Why wouldn't any of his weapons have light-amplification modules built into them when even today's weapons frequently do? Why, instead, is he stuck carrying around a very weak flashlight with unlimited battery life? Why is he unable to hold a gun and the flashlight at the same time? Why are the UAC's small, spiderlike sentry drones so incredibly powerful? You'll see these helpful little guys rip through droves of hellspawn even faster than you can. If the base's defenses are so tough, then why is everyone so worried, and why is everyone getting killed? Doom 3's central gameplay conceit simply doesn't fit in with the premise of the game, and this is a problem only because Doom 3 chooses to try to make you feel like you're in a believable, fully realized world. Doom-inspired shooters, such as Serious Sam and Painkiller, wisely followed the classic game's arcadelike nature by never even purporting to be plausible and simply focusing on run-and-gun action. So it's ironic that Doom 3's ambitions to be a story-driven game mostly just end up getting in the way and weakening the overall experience.

As mentioned, Doom 3 is pervasively dark; there's rarely a moment when your entire field of vision isn't predominantly shrouded in thick, black shadow. This contributes heavily to Doom 3's creepy, claustrophobic feel and it does indeed give the gameplay a distinctive quality. However, the constant extremely dark settings conspire with the frequently repetitive level design to contribute to gameplay that can often feel monotonous, especially since the action itself is very straightforward. What's more, the game's levels will occasionally require you to backtrack through dark hallways without clear markings, so rather than constantly blasting monsters, you may end up spending an undue amount of time just trying to get your bearings. There's a sizable arsenal of weapons to be found here, but none of them are completely satisfying to use. Pretty much all the guns are direct-fire, point-and-shoot weapons with no alternate firing modes and no close-range melee attacks; they do look impressive onscreen, but they all sound surprisingly tinny and subdued, rather than loud and powerful.

Meanwhile, the game's few melee weapons are mostly useless (though the chainsaw is at least fun to use). The grenades and the rocket launcher are liable to damage you just as much as they will damage your foes, since most of the game's battles occur at close range. Most modern shooters now seek to balance their weapons such that different tactical circumstances call for different measures, but Doom 3 takes the old "bigger is better" approach, for the most part. The main consideration in deciding which weapon to use at any given moment will be how much ammunition you have remaining, and to its credit, Doom 3 forces you to be pretty conservative with your ammo--you'll often feel the need to make every shot count. Furthermore, your marine has no special abilities to speak of. He can move about fairly quickly, he can jump about two feet high, he can crouch, he can sprint, and he can carry every weapon at once, but that's it; don't expect him to be able to lie prone or lean around corners or anything like that. This isn't that kind of game.

This also isn't the kind of game in which you should expect to be fighting against ruthlessly intelligent foes. Some of the former human marines you'll face will use rudimentary tactics against you, and other foes at least do a fairly good job of giving chase if you try to flee from them. But, in general, your enemies follow the same sorts of predictable patterns that you may remember from previous Doom games. By the halfway point of the game, you'll have little trouble avoiding your enemies' attacks when directly confronting them, so you'll instead be concentrating on predicting the expected ambushes around every corner. Also, one of the drawbacks of Doom 3's richly detailed graphics is that you'll rarely face more than a few foes at a time, and as you kill them, their bodies instantly disintegrate into ash--which is a nice effect, but also the same effect for just about every foe you kill. It's disappointing that the colorful death animations and seas of monster corpses from past Doom games are nowhere to be found here (though, in exchange, you'll pass through countless corridors chock-full of smeared blood and human remains).

As a result of all of the above--the predictable level design and enemies, and the simple-but-effective weapons arsenal--Doom 3 does not turn out to be particularly challenging, at least at the normal difficulty setting. Actually, the main reason for this is because, as in many other shooters, you can quicksave your progress virtually instantly and at any time. The creepy atmosphere and frequent ambushes will likely cause you to use this option more often than you need it, and as a result, the game's suspense and tension is further mitigated. Limited save systems in shooters often meet with great resistance from certain players, but Doom 3 is a game that probably would have benefited from one. As it stands, shooter veterans shouldn't have any problem blasting their way through the game at the middle difficulty setting (at least up until near the end, anyway), and they should therefore consider the hardest available setting for their first attempt. "Nightmare" difficulty is unlocked after you finish the game, and in it, your health constantly dwindles down toward a danger zone, which means most players aren't going to find it much fun.

So what makes Doom 3 special if it's just a basic corridor crawl in which you shoot anything that moves? For one thing, the foes you'll face--while not terribly smart--are a decidedly impressive and wonderfully animated lot. Doom diehards will recognize most all their old nightmarish favorites, and will spot a number of vicious-looking new ones. Sometimes your only tip-off to the presence of enemies will be their gleaming orange eyes peering at you through the darkness, which is another great touch. Most enemies have both ranged and melee attacks, and when they hit you, your perspective will often shake violently as blood fills your field of vision, disorienting you and making you feel like, well, some demon from hell just hit you in the face. Interestingly, this effect is more pronounced the less health you have, which makes for some nerve-racking firefights.

Also, the stifling darkness of the game does work to good effect during most of the battles. As you explore with your flashlight in hand, you'll suddenly hear the chilling groans and growls of ~Censored~ foes, so you'll switch to your weapon of choice and whirl about trying to find signs of movement. The action unfolds quickly and violently. Enemies will often lurch right at you, giving you a clear shot of (and a clear shot at) their ghastly physiques. That is to say, what Doom 3's battles lack in complexity, they make up for in visceral thrills. Even after you've fought countless imps and other demons, you'll still be impressed by some of your close encounters with them.

Doom 3 has some other great details. You'll frequently be able to manipulate computers and other terminals, and you'll do so just by walking right up to them and using your mouse to click on them. It's a subtle yet impressive touch. The text on these terminals is clearly legible when you're standing near them, whereas other games in the past have required you to switch to a separate screen (and thus get taken out of the main experience of the game) to read these types of messages. Doom 3 also sports some realistic physics, though many other action games have already done this in the past year or so. Even so, Doom 3's physics are handled well, resulting in some excellent moments when enemies get sent flying from the blasts of your weapons, simultaneously bursting into ashes. You'll also happen upon some grisly or creepy scenes that are certain to stick in your mind long after you've fought your way past them.

In the end, Doom 3's single-player portion is well worth the exertion necessary to get through it from start to finish. At this point, there's no clear-cut reason to revisit the campaign, since the action itself will have practically outlived its welcome by the bitter end of your first time through. This leaves you with Doom 3's threadbare multiplayer features to consider. Out of the box, the game supports only up to four players on a handful of maps and in a small number of different deathmatch-style modes. Doom's biggest fans could probably make excuses for how this is a throwback to the good old days, and the game's player community will do more with it (they've already circumvented the four-player limit, for instance), but it's simply not a competitive multiplayer game compared to current standards. The in-game server browser at least is functional, but the four-player limit on most servers means that most multiplayer sessions are going to be full at all times, making the absence of some sort of "quick match" option sorely apparent here, whereas most online shooters get by without one.

While actually playing, the action is just OK; you run around and shoot other players that are running around with the same basic weapons you'll find in the single-player game, all while trying to keep your health, armor, and ammo levels optimal by nabbing power-ups. Unfortunately, most of the multiplayer matches that we tried were quite prone to lag, making the game's projectile-based weapons frustrating to use. The multiplayer maps themselves are dimly lit much like the rest of the game, but the lack of lighting isn't really conducive to the relatively faster-paced deathmatch modes; the maps themselves are interesting enough otherwise, and are basically well suited to four-player close-quarters bloodbaths. Nevertheless, the multiplayer action generally lacks much of the visceral and even the visual thrills of the single-player mode, since players are limited to choosing from four colors of just one generic marine player model.

Again, though, in spite of its shortcomings, Doom 3 certainly is a beautiful-looking game, so much so that simply running around in the environments becomes a pleasurable experience in and of itself. The environments offer little interactivity; you can knock over certain boxes and, as mentioned, use certain computers, but you can't damage most objects you see and you can't manipulate them in any way. But they're all really, really pretty. The game's character models look about as outstanding as everything else, though the awesome-looking monsters really outdo the human characters. Impressively enough, the game runs well even on systems closer to the minimum system requirements, as long as you set it to low detail (in which the colors appear more washed out, but the dynamic lighting effects and incredibly crisp textures still manage to shine through, and at a surprisingly brisk frame rate, no less). There actually isn't much genuine creativity to be found in Doom 3's visual design, which resembles any number of other sci-fi, horror-themed games or movies. But the execution of the visuals here is absolutely unmatched, and it truly needs to be seen in action to be fully appreciated. Also of note, the game's loading times are quite brief overall, even on relatively slower systems (there's a noticeable loading time when first entering one of the game's good-sized levels, but that's it). For that matter, despite reports from some players that the game is prone to crashing, we never experienced any technical issues of that sort during all of our testing.

As for Doom 3's audio, it's also quite impressive overall, but not nearly like the graphics. For one thing, Doom 3 has no soundtrack, apart from a heavy metal tune that plays at the title screen and a few rhythmic ambient tracks. This questionable design choice certainly does amplify the game's effective, believable, and often truly creepy ambient sounds, but it also contributes to the game's dearth of true drama and suspense. You can probably think of many games whose musical compositions and actual musical cues contributed heavily to the atmosphere of the experience; but Doom 3 balked at this opportunity. Some of the actual sound effects in the game also aren't that great. Your marine's footsteps sound bland and rather loud, and as mentioned, most of the weapons sound disappointingly underpowered. On the other hand, most of the monsters' shrieks and roars are just as menacing as their looks, and the voice acting that can be heard throughout the game is of generally high quality. For good measure, if you happen to have a 5.1 surround sound speaker system for your computer, you'll enjoy the audio that much more while gaining a tactical advantage against all those imps spawning behind you.

Some game players will tell you that graphics aren't everything. And others will tell you that, on the contrary, graphics are truly important for a game. Doom 3 makes a compelling case for both sides of the argument. On one hand, its gameplay has noticeable shortcomings, and its multiplayer mode--which is the focus of most of today's shooters, thanks in large part to id Software's own contributions in the past--seems like an afterthought. On the other hand, Doom 3 is a spectacular game in the purest sense, and it is therefore by all means worth experiencing by those with an interest in witnessing just how far the technology of gaming has come along. Fortunately, the actual game itself--while not as remarkable as the technology that fuels it--is put together well enough to make Doom 3 legitimately great, all things considered.

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Microsoft Flight Simulator X Deluxe

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PostPosted: Sun Jun 01, 2008 7:52 am Reply with quoteBack to top Report post

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Information
Code:
Tech Info
Publisher: Microsoft Game Studios
Developer: MS Game Studios
Genre: Jet Sim
Release Date: Oct 17, 2006 (more)
ESRB: EVERYONE

Game Information
Customization: Editing Tools
Number of Players: 1 Player
Number of Online Players: 32 Online
DirectX Version: v9.0
Operating System: Windows XP

Minimum System Requirements
System: 1.0 Ghz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 14000 MB

Recommended System Requirements
System: 3.6 GHz CPU or equivalent
RAM: 2048 MB
Video Memory: 512 MB
Hard Drive Space: 14000 MB

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World In Conflict

Info:

Quote:

World in Conflict is a real-time strategy pursuing an alternative history starting in 1989. The Soviet Union is crippled by economic issues and asks the United Nations to support the Communist society. Upon refusing, the Soviets assault NATO positions and open a second front in the United States to prevent the country from assisting Europe. The game has the player take command after the American invasion, but also in the events prior to it, set in Europe and Russia. The story is told through pre-rendered cut-scenes, stills, and in-game events.

Like the developer's previous games in the Ground Control series, there is no resource or structure management. The player starts with a limited group of unit resources determined for each mission, based on 4 major roles: Armor, Air, Infantry and Support, each with different units. These include soldiers, tanks, jeeps, transport vehicles, helicopters, and more. Each unit has specific movement and attack options, along with two unique actions. The game is shown through a third-person perspective with full zooming options, rotation and camera control through the WASD keys, usually reserved for first-person shooters.

The player controls a small group of units on a larger battlefield, with both AI-controlled enemies and allies. While playing, there are different objectives to fulfil and the commanders constantly provide updates from the battlefield. The gameplay is focused on the micromanagement of the available units. At the start of each mission, a limited amount of reinforcements is provided, which the player uses to assemble a team of units for the mission. Once a unit falls in battle, the reinforcement meter slowly regenerates to buy one or more new units. By controlling command points, fortifications are built automatically and these also provide other bonuses such as tactical aids.

Tactical aids are the main form of support provided for your troops during the game. By completing objectives, the player can ask for air support at the cost of points, to launch napalm, air strikes, artillery fire, paratroopers and even a nuclear bomb. The setting heavily enforces to make good use of the environment, with small streets that slow down heavy tanks, buildings that can be captured by soldiers for more powerful attacks, and drop points selected through an overhead map. The environment is completely destructible.

Multiplayer is focused on eSports with integrated voice chat, clan management, leaderboards and in-game avatars through the Massgate network. There is a focus on cooperative matches, with the players choosing one of the 4 available roles to create balanced teams. The game modes include Domination (push the domination bar in your team's direction by holding as many control points as long as possible), Assault (two consecutive rounds of defence and attack for command points) and Tug of War (fight for one long command point acting as a frontline, pushing it forward by controlling perimeter points). There is an additional mode called Few-Player mode where the game is tuned for 1-on-1 or 2-on-2 matches, removing the roles system and vastly increasing the reinforcement points.

System Requirements:
* Intel Pentium 2.0 GHz (Works great on AMD Turion 1.6 GHz)
* 512MB RAM
* 128mb Graphics Card
* 8GB Harddrive Space

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